R&D and product development
MVP and product development.
We take your idea to a product through clickable prototypes, user testing and a minimum viable product.
A prototype is a first version, clickable or working, built to test the most critical assumption behind a product idea with real users.
01 / Definition
What is prototyping and product development?
Product development turns that validated idea into a product that launches, wins users and improves with usage data. At Meybrain Technologies we run both as one continuous engagement: first the minimum viable product (MVP), then the product itself.
Most new products fail not for technical reasons but because a lot of effort goes into something nobody needs. Prototypes and MVPs exist to shrink that risk: you ask the most important question at low cost, then scale investment to the answer.
02 / Audience
Who it is for.
- Founders without a technical co-founder or in-house development team.
- Established companies testing a new digital product or business line.
- Teams turning a useful internal tool into a product others will pay for.
- Start-ups that want a working version before investor meetings.
- Teams whose R&D project succeeded and is ready to productise.
03 / Deliverables
What we deliver.
Prototype stage
- A summary of problem and user interviews.
- User flows and clickable screen designs.
- Findings from test sessions with real users.
- The MVP scope: must-haves, later items and things not to build.
Product stage
- A working MVP on the web, mobile or both.
- An admin panel to run the product.
- Analytics events and core product metrics.
- Launch preparation: domain, store listings, legal page infrastructure.
- A post-launch roadmap and new releases in cycles.
04 / Process
From idea to product.
- 01
Discovery
Interviews to understand who has the problem and how they solve it today.
- 02
Prototype
Key flows as clickable screens, usually without code.
- 03
User testing
Target users try the prototype while we watch where they get stuck.
- 04
MVP scope
The first release's boundaries, drawn from the findings.
- 05
Build
In short cycles, with working software shown at the end of each.
- 06
Launch
To the first users.
- 07
Measure and improve
Usage data and feedback set the next cycle's priorities.
05 / Technology
Technology choices.
For an MVP the goal is to learn fast without blocking later growth. We choose widely used tools that another team can take over easily: TypeScript, React and Next.js on the front end, NestJS on the server and PostgreSQL for data. For payments, authentication and email we rely on proven services rather than building them from scratch.
We do not recommend microservices, complex infrastructure or early scaling investment for a first release. If the product needs AI features, we usually start with commercial model APIs and revisit cost and data control once usage is clear.
06 / Example
Examples from our work.
We took BeinStory from idea to launch ourselves. For this platform, where readers talk with book characters and authors through AI, we built the content model, the AI layer, the interface and the store releases. It is live today on the web, iOS and Android, in Turkish and English, and we run it.
Kentsel Dönüşüm AI is live on the web and the App Store, and İmarsal is in launch preparation. All three started as ideas and appear in our portfolio.
In our portfolio
07 / Pricing
Pricing model.
We split product development into stages so you decide what comes next based on what you have learned:
- 01
Prototype and user testing
Fixed price.
- 02
MVP build
Fixed price on the scope from the prototype, or a monthly team.
- 03
Post-launch development
A monthly team or cycle-based work.
Cost depends on the number of core flows, platforms (web, iOS, Android), AI features, integrations such as payments and the admin panel.
Each stage comes with a written, itemised quote after a short call.
08 / Questions
Frequently asked questions.
- 01
What is an MVP, and why not build the full product?
An MVP is the smallest working version that delivers your product's core value. Building the full product first means spending most of the budget before learning what users actually value. With an MVP you learn first, then grow.
- 02
We have no technical co-founder. Can we work with you?
Yes. We explain technical choices and their trade-offs, and leave product decisions to you. If you plan to build your own team, we plan the handover from day one.
- 03
Does a prototype need code?
Usually not. Clickable screens are enough to test user flows. If a technical assumption needs proving, we add a small working proof of concept.
- 04
What is the difference between a prototype and an MVP?
A prototype answers a question: do users understand this flow, and does it solve their problem? It usually runs without real data and is built to be thrown away. An MVP is the first live release that real users rely on for real work. If the prototype says no, you change direction before building the MVP at all, which makes it a cheap lesson.
- 05
How do you protect our idea?
We can sign a non-disclosure agreement before the first detailed conversation. Intellectual property and licensing are also set out clearly in the project contract.
- 06
Can we hand the product to our own team later?
Yes. We document the code structure, set-up and technical decisions, and work alongside your team during the handover.